Backgammon training. Where do the white and black stones go? Tactics for playing long backgammon

How are they different? backgammon from short, what is the peculiarity of each game? Tactics for each variety, current rules and some interesting information about backgammon.

Backgammon is one of the most ancient board games. By the way, backgammon is also the most mysterious board game, since less is known about the history of backgammon, although there is a more or less acceptable version of the consistent evolution of this game.

Along with chess, backgammon is ancient game, which is on this period distributed almost all over the world.

Total There are up to hundreds of varieties of backgammon known. Of course, the situation here is much the same as with chess: There is classic version and there are many different additions and variations.

The most popular are two varieties of this game:

  • long;
  • short.

The history of the game of backgammon

Considering the presence of dice in this game (which are called dice here), it is quite it is possible to assume the original use of backgammon as varieties fortune telling technique.

As you know, many games emerged precisely from the magical and fortune-telling rituals of antiquity, for example, cards or dice as such.

Chess, for example, was not originally a fortune-telling technique, but tried to express reality through a symbolic image of the confrontation between two armies, which could well be considered both literally - as training in tactical schemes, and metaphorically - as a kind of image of a model of the dialectical development of the world.

The oldest backgammon board was found in modern Iran. This item dates back approximately three thousand years BC. new era.

Games-prototypes of modern backgammon

Since the topic of the evolution of backgammon is touched upon, let us briefly consider board games from ancient civilizations, which served as unique stages on the path of humanity to modern backgammon:

  • Ur – Sumerian game for the upper classes, played mainly by rulers. The goal was to move 7 checkers across 20 squares of the board. Small pyramid cubes with marked edges were used as dice;
  • Senet - Egyptian game, found in many tombs and dating back to approximately 2700-2500 BC. The exact rules are still not known, but we are talking about a game in which you also need to move your pieces across the playing field, in senet. By the way, the playing field contained special hieroglyphs on some cells;
  • tabula - is a Roman descendant of senet and is practically modern backgammon. This game originated from earlier Roman board games, where the number of dice and number of playing holes varied.

Mentions of backgammon date back to the sixth century AD. According to recorded legend, the Indians sent chess to the Persians in order to test the Persians' ingenuity to see if they could determine the rules of such a game. The Persians figured out chess and responded by sending backgammon, which was in use there.


For the Persians, backgammon was a purely symbolic game that reflected the completeness of the absolute.

The game is based on a calendar:

  • four parts of the board - four periods of the year;
  • 12 holes on each side - number of months;
  • 30 stones on the field – number of days;
  • the dice on the faces have numbers that add up to seven - the number of planets known at that time;
  • the stones symbolized the stars, and the game board symbolized the sky.

Long backgammon - rules of the game

Backgammon is one of the most popular games in the Middle East. It combines elements of chance and subtle calculation. Allows the player to observe the waves of incoming luck, both his own and his opponent's. It is very interesting not only to play, but also to watch the players.

The clatter of cubes rolling along the ringing base of the wooden playing field (they are also called “zary”), the clicks of checkers being rearranged, the sly glances of opponents playing out their combinations, exclamations of excitement and sharp jokes. Thanks to all this, as well as its dynamism, unpredictability and, at the same time, the ability to apply various strategies, backgammon has become popular in many countries.

What are they, backgammon?

  1. The playing field is divided into two halves. Thanks to this, the game is dynamic, easy to store and carry.
  2. Each half has 12 game points, located six on each side. The total is 24. They have the shape of very pointed triangles. There are cells at the base of each of them.
  3. The numbering of points begins with the “head”. This is the "start" place.
  4. The player controls fifteen checkers. Moves are determined by two dice.

Long backgammon! What could be more popular than this variety?

The goal is simple: first you need to run all the checkers “home”, and then remove them from the field. The size of the moves will depend on the points at the start.

How many checkers to remove, and from which points, is also determined by the playing dice. The home of the “blacks” is in points 1-6, while the “whites” need to get to the field 13-18.

Whose first move?

Opponents roll a dice. Whoever has the most points starts the game.

Pre-game setup: First, everyone places their checkers in the “head”, this is the 24th position.

Movement is carried out counterclockwise. Threw "stones" - made a move. For each cube - one move of the checker. You can take stones from the “head” twice, but only on the first move if the dice “gave out” 6-6, 4-4 or 3-3.

At the same time the following conditions must be strictly observed:

  • move checkers strictly in accordance with the dropped points;
  • you can only occupy free space or place your checkers on top of each other;
  • It is unacceptable to sum up the points for a move with one checker;
  • it is necessary to move the checkers for all the dropped points, even if this is not consistent with the player’s plans and will worsen his position;
  • You can put all the others on one point occupied by your checker, but such a strategy is unlikely to lead to victory;
  • As a rule, there are several options for a move. You must use all the points of the drawn combination. This is the “full speed” rule;
  • if it is not possible to walk, then the move is skipped;
  • You cannot line up your checkers in a row until at least one of their colleagues serving the enemy’s camp is in front of the screen being set up.

Checkers withdrawal

This final stage games. We start it only when all the checkers are in the “house”.

The conditions are:

  • a checker is removed from the position corresponding to the number of points;
  • if such points are not occupied, then the checkers are moved from the highest positions;
  • if the points are greater than the available positions, then checkers from the largest fields are taken.


It's no secret that backgammon is gambling. To calculate the winning rate, the place and number of the losing player’s checkers not withdrawn are taken into account.

If by the end of the game a situation has arisen in which the loser has not managed to remove any of his checkers, then this is called “mars”, and the winning amount is doubled.

Short backgammon - rules of the game

This game uses an identical field, which is divided into two halves, each of which has two quarters of the field: “house”, “yard”. Every two quarters belong to a specific player. In the middle of the field there is a bar, which is called a “bar” and is also part of the game.

The field has a separate numbering for each player, which starts with the farthest (opposite left) quarter and moves clockwise to the player's home. The other player starts counting his own holes from the opposing player's 24th hole.

The 15 stones that are used by each player are arranged differently compared to long backgammon. The lineup for each player is as follows:

  • 24 point – two stones;
  • 13 point – five stones;
  • 8 point – three stones;
  • 6 point – five stones.


Over time, you will be able to easily remember this arrangement, but to begin with, you can simply count the holes.

Gameplay

The goal of short backgammon is identical to the goal of long backgammon, that is need to move the stones to your own home and further, in the second part of the game, remove stones from the field.

The player who removes his own stones first fully - wins.

How do the stones move?

Each player starts by rolling a die to determine who goes first. On the first move, the player rolls two dice, then they take turns, the numbers on the dice determine the number of possible moves.

The stones move counterclockwise, that is, from the largest point to the smaller one.

The main differences between short and long backgammon

It should be noted Features of the game of short backgammon, which distinguish this game from the long ones:

  • A point occupied by two or more enemy stones is considered “closed”., that is, one opponent’s stone can be knocked out of the hole (we’ll talk about this later);
  • moves are determined by bones, for example, 1-2 gives moves for one stone 1 and for another 2, but it is also possible to sum up for one stone in 1+2, that is, in a move for three holes, but it is necessary that in the direction of movement either point 1 hole from the stone , or point 2, the holes from the stone were free, that is, the numbers at the start are summed up, but you need to walk as if in two stages and so that there is such an opportunity;
  • doubles here also give four moves according to the number drawn;
  • you need to play the greatest number of moves possible If it is possible to make a move only on one or the other dice, then they move on the larger one; if it is not possible to play all the moves from a double, you need to play the largest number available. If there are no possible moves, the player misses a move;
  • "blot"- that's what it's called hole occupied by only one stone, these stones can be knocked out by another player if the stone stops at this point. After this, the knocked out stone is sent to the bar, from where the player needs to return the stones again to the house of another player, where the movement to his own house begins again;
  • Each player, if there are stones in the bar, must first return these stones to the game. The stones are returned according to the number on the dropped dice. For example, if 1-2 is rolled, the player can place a stone on 24 or 23 points from the bar, if they are open. If there is only one stone from another player, then this stone is knocked into the bar.


As you can see, the main thing the difference between this game lies in the initial arrangement and the ability to choose the opponent’s stones.

In many ways, the tactics of short backgammon are based precisely on the competent creation of closed holes with two or more stones, and the skillful use of the opportunity to knock out the opponent’s stones.

Final stage

Essentially no different from long backgammon, but here you should take into account the possibility that the other player only moves the stones to his own house.

Moreover, there may be a situation when you brought your stones into the house, but another player not only did not bring them in, but also knocked some of your stones into the bar. Then you will again need to carry the stone from a distant point to your own home and only after that begin the final stage again.

Total points may vary. For example, it is possible to count games based on the position of the opponent's stones. When the opponent has thrown out at least one stone, this position is called “oin” and is equal to a single bet, and “mars”, that is, when the player has not thrown out a single stone, is equal to a double bet.


Points can also be calculated based on the number of stones not thrown out.. For example, after each match the number of enemy stones remaining on the field is counted and the game is played until a certain score is reached.

We hope that the information provided will help you master or learn something useful about short and long backgammon.

These games look quite simple, but they contain enormous depth and potential, the use of dice adds an element of excitement and fortune, and the clear structure of the playing space provides the opportunity to use various tactics.

This game is considered a sports discipline along with poker. and other similar games and, like any sport, can help you develop your intelligence and positive qualities character.

Video: rules and features of playing long backgammon

Video: rules and features of playing short backgammon


May 18, 2017 Alexandra

What is the origin of the game of backgammon?

Backgammon is known as the oldest board game. Its origins go back to Mesopotamia, to the third millennium BC. The first written rules for this game date back to the 13th century, in the book of games of King Alfonso X.

Description and purpose of the game

The game of backgammon two players play. The game takes place on a board, the playing fields are elongated triangles located in four quadrants of the board (six triangles in each quadrant) as shown in the picture. The length of the board is divided by a middle zone called a bar.

Each player has at his disposal 15 checkers of a color different from the color of his opponent’s chips. The game starts from the location shown in the picture.

The object of the game is for each player to move their 15 checkers to their home or inner corresponding quadrant, from where they can remove them from the board. The player who is the first to remove all his chips from the board wins.

In order to play backgammon, you need:

  • game board;
  • 15 checkers of one color and 15 of another color;
  • 2 or 4 dice.

Starting location and start of the game

Every player has his 15 chips as shown in the picture above. In this case, the blues begin their movement from the top of the board from right to left, then move down to the left side of the board, and from there to the right, to the inner quadrant or home. As a result, the blue chips move counterclockwise. White chips move in the opposite direction to black ones, that is, clockwise, and they are not allowed to change the direction of their movement.

At the beginning, each player rolls one die to determine who starts the game. The player with the highest number starts first. If both players have the same number, the rolls must be repeated until different numbers. To move the checkers for the first time, the beginning player must use this rolled number.

Game

Dice Rolls

After the game has started, then the players uses two dice, and move the checkers one by one. Each player rolls the dice onto the half of the board that is to their right. Checkers can move as many peaks as indicated by the number rolled. The player can choose two options for moving the checkers:

Restrictions and illegal movements

By moving a checker, you can occupy any peak, with the exception of those on which it is located two or more opponent's checkers.

At the beginning of the game, none of the players can move the checkers, that is, they can always move correctly to the numbers that appear on the thrown dice. In the case where it is only possible to move a checker to one of the two numbers drawn, the larger of the numbers drawn must be played. If it is impossible to move a single checker to any number rolled, then the throw is considered zero and the turn passes to the other player. If one of the players has moved a checker in an illegal or incorrect manner, the opponent may demand that the checker be moved correctly, provided that the dice have not been rolled again.

Eating and introducing checkers into the game

If any peak is occupied by only one checker, then it is food for your opponent's piece, when the latter's movement ends at this peak, or when it makes an intermediate stop at this peak. The eaten chip is placed on the central field.

A player who has one or more checkers out of play cannot move any of his checkers around the board until he has returned all of the checkers in the middle of the board to the playing field. Checkers that have left the game re-enter through the opponent's house or inner quadrant. Checkers can be put back into play if the numbers rolled allow the free pick of the opponent's house to be reached. If at the peak through which the checkers enter the game there is the only opponent’s chip, it will be eaten by the chip that enters the game from the bar. If, after throwing the dice, the player was unable to bring a checker or checkers from the bar into play, the move is considered lost and the turn goes to his opponent.

Double number

If the same number is rolled on both dice, the player moves the checkers to twice the number rolled. For example, if after throwing got two threes, we have to move four times three. And thus, one chip can move four times in three spades; or one chip can move three times three spades, and another chip can move three spades; or one chip can move two times three spades, and two other chips can move three spades each, and so on.

Conclusion from the board

Checkers can only be saved or removed from the board when all of them (15 pieces) are in their own house or in the inner quadrant. Saving means removing pieces from the game board by throwing dice. A chip can only be saved if the number rolled on one of the dice is high enough for it to move through the side of the playing board.

The entire dice roll, or part of the roll, can also be used to move tiles along the inner quadrant instead of removing them from the board. This can be useful when the opponent has chips on the bar which, when brought into play, can eat a checker that alone is on one of its house peaks. When such a situation occurs, that is, when a chip has been eaten during the withdrawal process, it is necessary to return this eaten chip to the opponent’s inner quadrant and move it from there to its own inner quadrant before continuing to remove the remaining chips from the game board.

End of the game and possible results

  • Normal Victory: The winner is the player who gets all his pieces off the board before his opponent gets his last piece out. In this case, the opponent was able to save one or more chips (1 point);
  • Gammon: the winner has brought out all his checkers, but the opponent has not yet brought out any (2 points);
  • Buckgammon: The winner has brought out all of his checkers and the opponent has not yet taken out any and has at least one checker in the winner's bar or inner quadrant (3 points).

Double Dice

This bone that has numbers 2, 4, 8, 16, 32, 64 on her sides. When playing backgammon, games of X points are usually played, which depend on the type of victory the player has. This die serves to double the bet and gives us the opportunity to get more points if we think we have an advantage over our opponent. The latter may accept the bet or refuse it.

All of the above game rules apply to short backgammon. This type of game is suitable for beginners, since backgammon is a faster and more dynamic game. In addition, due to a number of specific rules, short backgammon is more interesting game than long backgammon. Nevertheless, we will briefly talk about the difference between long backgammon and short backgammon.

The goal of long backgammon the same as the short ones: move all the checkers into the house and remove them from the board before the opponent. However, there are several differences in the rules of playing long backgammon:

Akhundov Nazim Fikret ogly

Long backgammon. How to play correctly.

Akhundov N.F. ISBN 5-00-00420-5

The book is intended for those who are just starting to play long backgammon, but are full of desire to master the secrets of mastering the game. Here you will find the basic rules and principles of tactics and strategy for the game in the initial and final phases. The material is richly illustrated; you don't need a board, just a book. All rules and techniques are given with explanation and justification, which makes it easier to learn the material.

The author expresses gratitude and appreciation to the man who did a lot to popularize backgammon in Russia, who suggested the very idea of ​​writing the book and who gave many important valuable comments on the manuscript, but who asked not to mention his name.

INTRODUCTION.

Despite the great popularity of long backgammon in Russia and the CIS countries, there are no serious developments in the theory of this game in the available literature. There is no program that can play long backgammon at an acceptable level and allows you to analyze games and positions. In this sense, long backgammon is seriously inferior to short backgammon, for which extremely effective computer programs for analysis and training have been developed.

Just a few caveats.

The book, in a more or less systematized form, provides ideas on how to play long backgammon correctly and provides an analysis of the most common tactical techniques, as well as their characteristics. This does not mean that, having mastered these techniques, a beginner will immediately become a Master. But the author expresses confidence that the path to the heights of Mastery will be open for you.

The book is intended for those who are just starting to play long backgammon and are full of desire to significantly improve the level of their game.

IN The book does not say a word about the history of backgammon or the rules of the game. For this there are other books and manuals that are available, including on the Internet.

Everything that is presented in the book is the author’s personal ideas about the correct game, based on his personal experience, and the book does not claim to be an absolute complete knowledge of backgammon.

When talking about position on the backgammon board, we often use some specific backgammon words, or rather, in fact, terms. Many of them are clear to backgammon players. But some, without specific reference to the board, can be confusing.

1. What they use to play backgammon. The book uses the word " checkers." In backgammon, opponents play with checkers of different colors. Traditionally these are white and black checkers. However, for the convenience of visual perception of positions by the reader, the author used yellow checkers instead of white ones, and blue ones instead of black ones.

2. The place on the board where the checkers are placed. There are 24 of them in total. The book uses the concept “ field ". In this book, the fields are numbered from 1 to 24 (counting from the base of the yellow checkers). Field No. 1 is the starting position of the (white) checker, field No. 24 is the last point of the board, after which the yellow checker is removed from the board (thrown out).

3. "Move". The term is clear to everyone. The player whose turn it is to play rolls the bets and must play the combination of numbers drawn. This will be the move. A move consists of "movements". In one move it can

be up to four movements. Usually there are two. If the same numbers fall out at dawn, then there are four movements. This is when a “full move” is made. But it happens that not all movements can be made, then a move can consist of three, two or one movement. This is an "incomplete move". A situation may arise where a player is forced to skip a move completely. This is when walking is not possible at all. In this case, there is zero movement during the course.

4. Sometimes it is important to indicate which part of the board. the game is on. The book uses the word "quarter". The first is the one where the starting position of a given color is. The picture below shows the quarter boards for the yellows. Next are the second, third and fourth (the one where the checkers are thrown away).

5. The place where all the checkers are collected at the beginning of the game (field No. 1). The words “hand” and “head” are often used. Sometimes this leads to confusion. Important term. According to the rules, from the “head” you can’t

move more than one checker (except for the first move). The book uses the word "head".

6. It happens that several consecutive fields are occupied by checkers of the same color, forming some kind of obstacle. For this construction, the book uses the word “ block."

7. Several (3 or more) checkers on one field. The book uses the term " column".

8. The fourth quarter for a given color of checkers. This is often where players call home. Word " house" is used to denote the fourth quarter of a given color of checkers in this book.

9. The first quarter of a given checker color. Sometimes it, like the fourth quarter, is also called “house”. In this book, to avoid confusion, the first quarter of the board for a given checker color is called the “base”.

10. The second or third checker in a column of the same color on some field has an important tactical value, because it allows you to capture further fields with the next move, without opening the field from which the move is made. In this book, such a checkerboard is called “avant” (from the word “forward”, i.e. aimed at some field in front of itself). The first checker on the field where the avant stands is called “springboard” in the book.

11. "Bridge". A bridge is understood as such a placement of a checker that does not allow your opponent to organize a block of 6 or more checkers between your checkers.

12. Lack of moves when a specific number falls

– “move deficit” (deficit of fives, deficit of threes, etc.).

13. A certain number of moves that you can make (move some of the checkers) without creating a critical situation for yourself with such moves, for example, without opening very important fields. For such a set of moves the book uses the term “ reserves.” Often the word “reserve” is simply used. The meaning of “move deficit” and “move reserve” is different, but they reflect the same characteristic of the position on the board. This is also like a glass being 2/3 full or a glass being 1/3 empty.

14. Zary (cubes). In this book, the word zary refers only to the zary itself, and not to the digital combination that appears on the upper edges of the zar. What falls at dawn is called “throw”. A throw is two numbers, each of which is from 1 to 6. When the same numbers appear on both sides, such a throw is called “jackpot”.

15. Throwing out - removing a checker from the board due to the fact that it has completed its path along 24 squares and should already go beyond the board. Removing a checker from the board means “throwing it away.”

16. If at any position on the board for each checker one colors, count how many squares are left before throwing off the board, and then add up all these numbers, you get a sum that shows the checkers of a given color how many points are at least left before the end of the game. This amount is called “pips”. In the initial position, 15 checkers must travel 24 squares each, this corresponds to 15x24=360

pips. So the pips can be from 0 (ending the game) to 360 (starting the game).

All terms are further used without quotation marks.

LEARNING TO PLAY LONG BACKGROUND.

Before you start learning how to play long backgammon better, be sure to read the contents of the section “ Backgammon topology" In it, the reader is invited to study the features of the movement of checkers on a backgammon board.

Rule #1. “One checker from the head, the second in another place.” A very useful rule, known to almost all beginners, however, needs clarification. Blindly following this rule

- a sure way to error and loss in tactical combat.

Rule #2. "First moves."

How to place checkers correctly during the first few moves so as not to get into trouble at the very beginning of the game?

Rule #3. “We are occupying empty fields.”

We will talk about which positions should be taken in the first place and why.

The position at the opponent’s base has tactical significance, and at home

– strategic. It also explains why some positions on the board are more important than others.

Rule #4. "Quiet move."

You and your opponent do not yet have fields that can be occupied or are practically not in danger. How to walk correctly in such a situation? This is where newbies make a lot of mistakes.

Rule #5. “The game is made on a throwaway basis.”

Backgammon is a board game for two players on a special board divided into two halves.

The meaning of the game

By throwing the dice and moving the checkers in accordance with the points dropped, move the checkers a full circle around the board, enter your house with them and throw them over the board before your opponent does.

Backgammon board

The playing field (board) has a rectangular shape. There are 24 points on the board - 12 on each of the two opposite sides. The point is usually a narrow elongated isosceles triangle, the base of which lies on the side, and the height can reach half the height of the board. The points are numbered from 1 to 24. The numbering is different for each player. For convenience, points can be painted in two colors - even in one, odd in the other. Six points in a row in one of the corners of the board are called the player’s house. The location of the house depends on the rules. On the sides of the board, areas can be allocated for placing checkers behind the board. If the board design does not provide for them, players place checkers on the table at the side of the board (next to the house). The board is divided in the middle by a vertical stripe called a bar. In those variants of backgammon where you can hit the opponent's checkers, knocked down checkers are placed on the bar. Each player has a set of checkers - 15 pieces of the same color (in some versions of the game fewer checkers are used). There is at least one pair of dice (zar). A set may contain two pairs of dice - each player has their own, as well as special cups for mixing the dice. In the betting game, the so-called “doubling cube” can also be used, an additional cube for the convenience of accounting for increased bets - the numbers 2, 4, 8, 16, 32, 64 are printed on its faces.

Rules of the game

There are many varieties of backgammon, differing in the rules of moves, bets, starting position and other details. However, there are three main varieties of the game - long, six-one and short backgammon. The following rules are common to all options:
  • Players take turns.
  • The direction of movement of checkers differs in different versions of the game. But in any case, the checkers move in a circle and for each player the direction of their movement is fixed.
  • The right to make the first move is played out by throwing dice - each player throws one die, the one with the most points goes first. In case of the same number of points, the throw is repeated. - Before each move, the player throws two dice (called dice). The dropped points determine the possible moves. The dice are thrown onto the board; they must land on an empty space on the board on one side of the bar. If at least one of the dice flew off the board, the dice ended up in different halves of the board, the dice hit a checker or stood unevenly (leaned against a checker or the edge of the board), the throw is considered invalid and must be repeated.
  • In one move, from one to four movements of the checker are made. In each of them, the player can move any of his checkers by the number of points that fell on one of the dice. For example, if 2 and 4 points are rolled, during this move the player can move one (any) of the checkers by 2 points, the other by 4 points, or move one checker first by 2, then by 4 points (or, conversely, first to 4 then to 2). If both dice roll the same number of points (a double), then the rolled points are doubled and the player gets the opportunity to make 4 moves. Each movement of the checker must be done for the full number of points rolled on the dice (if 4 points are rolled, then you cannot move the checker 1, 2 or 3 points - you can only move the full 4).
  • In the “mad gulbar” version of the game, when a double is rolled out, the player makes all moves from the dropped double to the double of six (for example, when a “four-four” double is rolled out, the player moves one checker by 4 points, then another by 4 points, then another by 5 , another at 5, one at 6 points and another at 6 points). If a player does not have the opportunity to make any of these moves, then the opponent must make the unplayed moves.
  • In each version of the rules there are some prohibited movements of checkers. The player cannot select moves that require such movements. If there are no allowed movements for the dropped combination of points, the player misses his turn. But if there is an opportunity to make at least one move, the player cannot refuse it, even if this move it is unprofitable for him.
  • If it is impossible to use the points of one of the dice, they are lost. If there are two possible moves, one of which uses the points of only one dice, and the other uses both dice, then the player must make a move that uses the points of both dice. If only one of two checkers can be moved (that is, the move of one checker excludes the possibility of moving the other), the player must make a move for a larger number of points. In case of a double, the player must use the maximum possible number of points.
  • When all the player's checkers, while moving along the board, fall into their home, the player can begin to place them behind the board with the next moves. A checker can be placed on the board when the number of the point on which it stands is equal to the number of points rolled on one of the dice (that is, a checker standing on the outermost point can be placed if a one is rolled up, on the second from the edge - if a two is rolled out ). If all the checkers in the house are closer to the edge of the board than the number of points rolled, then the checker from the point with the highest number can be placed on the board.
  • The initial placement of the checkers is determined by the rules. - There are no draws in backgammon. The first one to put all his checkers overboard wins.
  • The winner receives from one to three points for winning. The rules for awarding points for winnings in different variants of backgammon may differ.
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    Playing backgammon means immersing yourself in an ancient tradition that came from the East; the oldest board found is at least 5,000 years old.

    This was once very common among the nobility, and the outcome of the party influenced the decisions of the rulers.

    Where do the white and black stones go?

    The point of the process is that the player’s stones go a full circle around the board, end up in the “house” (the last quarter of the playing board), and then the player must remove the stones from the board before the opponent.

    Is there a difference between long and short backgammon

    Differences between short and long backgammon:

    • the initial arrangement in short ones is more complex;
    • in them you can knock down single enemy chips, which is unacceptable in long ones;
    • short ones have a doubling cube (doubling), which allows you to double your bet and increase interest. When the doubling system was implemented in 1920, backgammon became a sport;
    • The skill of the player matters a lot to victory. Chance plays a big role in backgammon.

    Short backgammon, or backgammon, is preferred by most people in the West.

    The outcome of a game is often unexpected. Sometimes it seems that one player is in a hopeless situation, but even in one turn the desperate situation can radically change. This is why this game is loved all over the world. The long backgammon variant is popular, but its rules are simpler.

    Where to start

    If you sit down to play backgammon, you should learn how to play, rules and basic principles in advance.

    Before starting the game, it is important to understand how the playing field is structured.

    There are 24 triangles on the board called "points".

    Stones move along them. The initial position of the checkers is called the “head”.

    The movement occurs counterclockwise. You need to pass all your stones through the board into the “house”.

    The chips are usually red and white or red and black.

    The main thing is that they must differ in color.

    When thrown, the dice (zars) should fall to one side of the board and lie firmly on the edge. The game is played with 2 dice.

    They come up with two numbers, for example 4-1. This means that one checker can be moved by 4 points, and the other by 1.

    The exception is the first move (“from the head”), you can only move one chip. If during the first move it lands on the points where the opponent’s chips are located, then we will allow a move with two checkers.

    The tactic is to master as much as possible a large number points to limit the enemy's movement options.

    Backgammon on social networks and for smartphones

    Social network VKontakte offers to play in applications. vk.com/igra.nardy - You can play long backgammon at this link, short backgammon can be found here - vk.com/korotkie.nardy.

    For iOS there is such an application freesoft.ru/zolotye_nardy. With different designs, game options and difficulty levels. Or here gados.ru/ios/nardy-hd-dlya-ipad-ios/ classic design. You can play both short and long backgammon for free.

    You can have fun and earn money by playing

    You can play for money on the following resources:

    • fpclub.eu - This is one of the most popular places where you can win. Here you can find different options backgammon
    • skill7.net - On this site you do not need to download an additional client to play. All known payment systems work.
    • rushplay.com/landing/ — There is a large selection of tables. You can choose the one that suits you by level, bet size, and speed.

    What to do to win

    Don't forget what the essence of backgammon is. You need to remove your checkers from the board before your opponent. Before you make a move, it's worth considering how it might benefit you.

    Superiority must be gained from the first moves. To do this, each move you need to rearrange one chip from the starting position, and move the second one forward. This way, very soon everyone will be brought into the game, and there will be no people left forgotten or blocked by the enemy.

    You cannot give the enemy the opportunity to occupy three points in a row near your “head”. It will become much more difficult to introduce chips into the game.

    A special combination of dice drawn from two identical numbers (“jackpot”) makes it possible to make 4 moves, instead of the usual 2. Try to prepare for this. After all, such a case can change the course of the entire game.

    Blocking your opponent as he approaches your quarters will help slow his progress. You need to take from 3 to 5 points in a row.

    On the approach to the “house” with checkers you need to take the most advantageous positions from the middle of the quarter. One stone stuck among the enemy's pieces can lead to defeat.

    In short backgammon you should calmly follow your plan; your opponent will definitely try to confuse you if he understands your strategy.

    Understanding its importance comes with increasing skill. Mastering various tactics will bring self-confidence.

    You need to keep the situation under control at all times: who is closer to victory, how to turn the game moment in your favor.

    Short backgammon strategies:

    1. Building a house. We need to quickly move the checkers to positions in the house. It will be more difficult for the enemy to retreat and introduce knocked down checkers. The reset phase will be closer.
    2. Combination. Simultaneous construction of a house and removal of two checkers from the opponent’s house.
    3. Risky game. The desire to occupy strategically advantageous positions can lead to both a quick victory and an equally quick defeat.
    4. Removal of checkers. The main task is to remove two checkers from enemy space. Only rolls of 5-6 and 6-6 provide this opportunity.
    5. Game with anchors. “Anchors” on the enemy’s side, although they do not prevent him from moving towards “home,” but expose his checkers to being knocked out.
    6. Careful game. The player focuses on defense, the game can drag on. One successful move by the enemy can decide the outcome of the game.

    When playing both long and short backgammon, understanding your opponent's strategy already brings your victory closer.

    Backgammon develops strategic and tactical abilities no worse than chess. This game will test and train your attention and intelligence.

    It is worth looking for worthy real, rather than virtual, opponents, because they can become real teachers for you, pointing out mistakes and revealing interesting combinations.

    How to play backgammon - rules for beginners

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